Create .net GUI for rigged characters quickly.
Auto ProOptimizer
Download Version 1.0
Download Version 2.0
More...
My Neighbor Shark
My Neighbor Shark animation series is in 3D technique with funny and comic
theme. All events happen in a tiny island among the ocean with main 8
characters. This animation is a non-verbal animated cartoon series which is
producing by FIRFIRA animation studio team. 10 seasons have been written up to
now. Each season is in 13 episodes which per episode run for 7 minutes. Each
season`s story is separate but they related to each other though. The characters
have an international appearance and look, so have topics and stories. All
characters and stuffs was designed and modeled by studio team and all rights
receive to FIRFIRA animation studio. Synopsis: A middle age man mysteriously (by
time tunnel) falls into an island. The man has lost his memory and he doesn't
even remember his name.In first season Daniel tries to call help and escapes
from island and the situation he is stoke in, but interesting things happens.
| Story: Nasser Merati Screenplay: Nasser Merati and Amir Vahedi Director: Amir Vahedi and Nasser Merati Art Director and Supervisor: Amir Vahedi Story board: Amir Vahedi Story reel: Amir Vahedi Texture and coloring: Amir Vahedi Animate: Mohammad Hoseinpour and Saeede Alinejad |
Character and Background: Amir Vahedi Modeling: Elnaz Mirjemali Rig and Character Setup: Nasser Merati Lighting: Farhad Ghafarpour & Nasser Merati Visual effects: Farhad Ghafarpour Composite and Rendering: Farhad Ghafarpour Edit: Nasser Merati |
We will turn this Animation series into a long-lasting development strategy.It will be in 10 season ( 130 episodes ) and A movie at the end.
www.firfira.com
GUI
Character Controlling Stuff.
1. Select Controllers.
2. Switch the Transform tool Automatically.
3. Mirror Pos Ans Swap Pos.
4. Access to the Saved Pos Presets .
5. Slide the Facial Morphs and facial rig at the same time.
6. Multi Selection of the controllers just by click down and drag the mouse.
7. Automatically switch to control of a new character.
8. Reset the controller pos and sliders just by select and RightClick.
9. Add a new Button or Slider with new action just by one line of code.
~. GUI Creator and Editor tool is in progress.
(RA) Morpher
Adding the Morph targets always is confusing, which target going to which channel ?
Morpher V01.0.0 is one of the rig Assistant`s tools, that helping to do this in less time whiteout mistake.
Character Modeled by : Farzin Moayed
Floater UI
Floater User Interface for Animation Character.
Dot Net is cool for creating stuff like this.
1. Easy assign to Rig.
2. Limit the axis by holding the Ctrl or Shift.
3. Mirror the controllers by Hold the Ctrl+Shift.
4. Update the controllers position by change the time slier.
Character modeled by Farzin Moayed.
(RA) Easy wiring
Wire parameters tool is a scripted tool for wire the scene controllers fast as possible.
1. copy value
2. make instance
3. wire parameter
working on :
trying to make it able to multi wiring.
node base UI will be better and faster than this.
(RA) Joystick
Rigg Assistant
Rig Assistant a tool for increase the rigging speed, this is better than Advance rig, Advance rig setting up just one kind of rig but this tool making fast every kind of rig.
1. Notifications list of important thinks rigger have do before start to rig.
2. Save and load Joint sphere presets.
3. Create bones between the spheres automatically and manually.
4. Create aligned multiplied Box for selected bone.
5. Create Spline from selection space for create path or spline IK.
6. Create many kind of controller shape on selected bone or Helper.
7. Create Slider and Joystick for rig.
8. Create a helper Point aligned to the selected bones.
9. Make the bone free, IK, HD or SplineIK quick. many method appear by different mode of selection.
10. Make Stretched IKs By hit the just one button.
11. Link many of object just bye one click, order by selection order or alphabetic order or many to one.
12. Setup Position, Orientation, Look at and Path constraint by selection order by hit one button.
13. Create and add list of parameters to custom attribute or Pen attribute quickly.
14. Create and add advance Custom Attributes on controller quickly.
15. Quick Wiring tools make short Half day works to couple of minutes.
11. Auto talk tool add on this tools collection.
12. Rigref (Referenced rig) Technology tools.
13. Automation tools.(automatic walk, Crowd )
14. Rename tools.
15. Rig check stuff. (duplicated name, visible controller or helper, unnecessary material and ...)
and ...
1. Notifications list of important thinks rigger have do before start to rig.
2. Save and load Joint sphere presets.
3. Create bones between the spheres automatically and manually.
4. Create aligned multiplied Box for selected bone.
5. Create Spline from selection space for create path or spline IK.
6. Create many kind of controller shape on selected bone or Helper.
7. Create Slider and Joystick for rig.
8. Create a helper Point aligned to the selected bones.
9. Make the bone free, IK, HD or SplineIK quick. many method appear by different mode of selection.
10. Make Stretched IKs By hit the just one button.
11. Link many of object just bye one click, order by selection order or alphabetic order or many to one.
12. Setup Position, Orientation, Look at and Path constraint by selection order by hit one button.
13. Create and add list of parameters to custom attribute or Pen attribute quickly.
14. Create and add advance Custom Attributes on controller quickly.
15. Quick Wiring tools make short Half day works to couple of minutes.
11. Auto talk tool add on this tools collection.
12. Rigref (Referenced rig) Technology tools.
13. Automation tools.(automatic walk, Crowd )
14. Rename tools.
15. Rig check stuff. (duplicated name, visible controller or helper, unnecessary material and ...)
and ...
Animated Digits
More ....
Subscribe to:
Posts (Atom)











